Severn
Temple Covenant
An
Ars Magica saga set in 12th century England
Main
Covenant
Magi
Treasury
Library
Storerooms
Guest rooms
Spring
Labs
Barracks
Graveyard
History
Journal
Other texts
Tribunal
Surrounding area
Mynydd Myddyn
Faerie areas
Magical creatures
Infernal areas
House rules
Maps
Covenant maps
Dean maps
Other maps
What's new?
Message
board
Most of Severn Temple's history is set out in the covenant journal, which serves as the official (if somewhat biased) record of events. However, not everything makes its way into the main journal, and this page provides links to a range of other documents. Some of them are stored in the covenant's library, but others reside in private journals that are not available to all of the Magi.
Radulfus' journal records the thoughts and activities of Radulfus, a Magus who once dwelt at Severn Temple, as he slowly lost his mind after he was possessed by a demonic spirit.
The first incarnation of Severn Temple covenant provides details of the covenant prior to the beginning of the current Ars Magica saga.
The wolves of Mynydd Myddyn records Theo's dealings with a pack of werewolves that inhabit the forests close to one of the covenant's most important magical sites.
The Alliance between Severn Temple and Blackthorn sets out the terms of an agreement reached between the Magi of the two covenants in years gone by. The alliance is no longer active.
Parts one, three and four (part two appears to have been lost) of the Gloucester Chronicles record the activities of a gang of thieves and murderers that the covenant once had dealings with.
The Hunt for Caelestis (also known as the Middle Eastern Adventure) recounts the travails of Medius and Astrius as they journeyed to the Country of Tripoli in search of the renegade Magus Caelestis.
The House Flambeau meeting of 1178 AD records
Astrius' experiences in Iberia.
Journey
to the Northern Giants of 1184 AD records Cormoran and Astrius'
journey to Novgorod
The results of Certamen involving the Magi of Severn Temple are recorded in a dusty ledger.
Memorable quotes live on, atleast in the minds of the players.