Severn Temple Covenant
An Ars Magica saga set in 12th century England


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 Covenant

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 Surrounding area
  Mynydd Myddyn
  Faerie areas
  Magical creatures
  Infernal areas

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  Covenant maps
  Dean maps
  Other maps

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Current Vis Stores

Creo
13
Animal
0
Ignem
6
Intellego 0
Aquam
13
Imagonem
0
Muto
0
Auram
0
Mentem
0
Perdo
0
Corporem
7
Terram
0
Rego
3
Herbam
7
Vim
1

5 pawns owed as Tribunal tithe for 1206 AD.

Magic Items

The Magi have found or created several magic items during their time at Severn Temple, though a few have since been lost. They are listed below. In addition, some of the Magi possess personal items.

1. Items typically used for expeditions

2. Items that are typically left in the covenant or on the ship

3. Items yet to be investigated

* hidden in the wall of the treasury.

4. Items we should probably break down into vis

Potions and Poisons

7 potions that act as a (Sun duration) preventative against the poison of giant spiders. Also acts as an anti-venom.

6 small bottles of paste that smeared on a weapon have the effect of 'The Wound that Weeps'

1 pot of a musky balm that act as the spell 'Soothe the Pains of the Beast' that have had vis invested.

2 bottles of black powder that can be poured onto a dead body with an effect akin to 'Awaken the Slumbering Corpse'

1 dose of the antidote to the Curse of the Waiting Death (PeCo 40 - Herbalistic), a poison whereby the drinker has a day and a night to receive an antidote or they die at dusk.

5 potions of Leap of Homecoming.

1 potion of the Unicorn's Touch (vis invested).

14 potions of Gentle Touch of the Purified Body (2 with vis invested).

6 potions of Gift of the Bear's Fortitude.

 

Magical resources