Current Vis
Stores
Creo
|
13
|
Animal
|
0
|
Ignem
|
6
|
| Intellego |
0
|
Aquam
|
13
|
Imagonem
|
0
|
Muto
|
0
|
Auram
|
0
|
Mentem
|
0
|
Perdo
|
0
|
Corporem
|
7
|
Terram
|
0
|
Rego
|
3
|
Herbam
|
7
|
Vim
|
1
|
5 pawns owed as Tribunal tithe for
1206 AD.
Magic Items
The Magi
have found or created several magic items during their time at Severn
Temple, though a few have since been lost. They
are listed below. In addition, some of the Magi possess personal items.
1. Items typically used for expeditions
- Tiarnan's
Brooch (Gift of the Bear's Fortitude [MuCo (An) 30]; 24
uses per day). This small silver brooch is embossed with a delicate
carving of a bear. It is activated by tracing around its edge with a
forefinger.
- The Traitor's Coin
(Weighing the Turncoat's Silver [InMe 25]; 24 uses per day). Tiarnan
crafted this item to aid the covenant's dealings with mundane
authorities. It consists of an undistinguished silver penny through
which a leather thong has been looped so that it can be worn as a
necklace.
- Twisted Steel Wand (Ease
the Arduous Climb [CrHe 20]; 6 uses per day). Created by Cynfelyn, this
wand can be used to create a simple rope ladder with wooden struts. The
ladder stretches up to a hundred paces in length. In normal
circumstances, the ladder makes climbing a trivial exercise, though Dex
+ Climb rolls may be needed in stressful circumstances, such as during
high winds or if under attack.
- Petrus'
Dagger (Rend the Mystic Veil [ReVi 30] Unlimited Uses).
Enchanted by Petrus this dagger is used to Rend the Magic Veil by
drawing its blade firmly down throught the air.
- Virga Fulgaris
(Cascade of Lightning [CrAu 45]; far range; 24 uses per day; aimed +0;
penetration +55; +45 damage; randomly jumps to another target within
seven paces each round, losing +5 damage each time; unknown side effect
involving the weather). Crafted by Moravius in return for a large
amount of the covenant's vis, this item was originally commissioned to
aid the Magi of Severn Temple against the werewolves in the forest near
Mynydd Myddyn.
- Dialectica's
silver ring. (Deflect the Deadly Blade [ReTe 20];
constant effect) and (Shriek of the Impending Shafts [InHe 25; constant
effect). Formerly owned by Dialectica, this silver ring was recovered
from her belongings when she was killed by a group of vengeful barrow
wights.
- Garius' Wand (Ball
of Abyssal Flame [CrIg 35]; +30 damage; 24 times per day; far range;
vis can be used to extend range to sight; penetrates at +84; restricted
to Astrius, Aelfwin, Theo, Garius and Jordael). Created by Garius to
assist covenant defence. On loan to Astrius.
- Antonius' amulet
(Circular Ward Against Demons [ReVi 25]; 24 uses per day).
2. Items that are typically left in the
covenant or on the ship
- An Loinge Slan (Save
the Stricken Ship [ReAq 20]; near/sun, six uses per day). Carved from a
piece of driftwood washed up on the banks of the Severn, this staff
allows the captain of the Severn Boar to prevent water rushing into the
ship should the hull be breached. Although the enchantment will
eventually fade, it is designed to give enough time to make more
mundane repairs.
- The
Bell of Watchfulness (Invisible Eye Revealed [InVi 35],
constant, near). Crafted as an aid
to the security of council meetings this bell will ring if any attempt
to scry on the concilium.
- Ruaridh's
hammer (Rock of Viscid Clay [MuTe 15] twice per day). An
otherwise unremarkable stonemason's tool, this hammer has the power to
soften rock and stone, allowing it to be worked with relative ease. The
enchantment wears off when the sun next sets or rises, and the material
returns to its former hardness.
- Clifford's
Continuous Clarifier (Sift the Shifting Sand [ReTe 10]
continuous). Sifts sand to remove impurities. Very useful for
glassblowing.
- Comoran's pearl.
Protects against poison and disease. Currently at the bottom of the
covenant's well.
- Two Lamps of
Protecting Light (Illuminate the Darkened Room [CrIg 20];
creates light in and banishes all shadows from a room-sized area;
constant duration). Created by Astrius to bathe a room once used by
Radulfus for diabolic rituals in constant light and to light Turold's
former sanctum.
- Cuick Calbh. (Catch the Rushing Waters [ReAq15]; draws
water into it at Near range; 2 uses per day). This bucket, which is
adorned by celtic carvings, was crafted by Tiarnan to make collecting
the waters of the Boar Tide easier for those who wish to avoid the
onrushing deluge.
- The Covenant Bell. (Ring of Piercing Sound
[MuIm
15]; 24 uses per day). The bell was created by Cormoran to warn of
intruders, most notably Ieuan. The enchantment was needed to esnure
that the ring carries far enough to reach the Magi and grogs, as the
magical aura at Severn Temple tends to deaden sounds.
- Circle of Spirits'
Manifestation. ([MuMe
30]; 2 uses per day). Enchanted by Dialectica, this flagstone set in
the floor of the Council Chamber causes any spirits with Magical Might
of 30 or less to become visible if they step on it.
3. Items yet to be investigated
- Black
torc. The Magi recovered a torc made of smooth black metal
from Radulfus' sanctum. Petrus' investigations have revealed that it is
a device used for warding spirits, though given the nature of its
former owner, it is perhaps unsurprising that no one has volunteered to
try it on.
- Shortsword
* (unknown powers). Discovered at Swallowcliff covenant by Madoc.
- Silver ring
* (Intuition of the Forest, The Trackless Step, Eyes of the Treacherous
Terrain, True Sight of the Air; 24 times per day). Discovered in the
ruins of Swallowcliffe. Bears the crest of House Diedne.
- Dialectica's
glove. A glove made for a woman's left hand stiched with
fine silver thread. Properties unknown.
* hidden in the wall of
the treasury.
4.
Items we should probably break down into vis
- Giant's
heart. Contains 5 pawns of Corporem vis, but may also be
useful for magical research.
- Giant's Staff of Blades.
Recovered by Cormoran from the body of giant he slew in the fens, this
fearsome weapon comprises a stout staff in which several sharp swords
have been embedded, hilt first.
Potions and Poisons
7 potions that act as a
(Sun duration) preventative against the poison of giant spiders. Also
acts as an anti-venom.
6 small
bottles of paste that smeared on a weapon have the effect of 'The Wound
that Weeps'
1 pot of
a musky balm that act as the spell 'Soothe the Pains of the Beast' that
have had vis invested.
2 bottles
of black powder that can be poured onto a dead body with an effect akin
to 'Awaken the Slumbering Corpse'
1 dose of
the antidote to the Curse of the Waiting Death (PeCo 40 - Herbalistic),
a poison whereby the drinker has a day and a night to receive an
antidote or they die at dusk.
5
potions of Leap of Homecoming.
1 potion
of the Unicorn's Touch (vis invested).
14
potions of Gentle Touch of the Purified Body (2 with vis invested).
6 potions
of Gift of the Bear's Fortitude.