Severn Temple Covenant
An
Ars Magica saga set in 12th century England
Main
Covenant
Magi
Treasury
Library
Storerooms
Guest rooms
Spring
Labs
Barracks
Graveyard
History
Journal
Other texts
Tribunal
Surrounding area
Mynydd
Myddyn
Faerie areas
Magical creatures
Infernal areas
House rules
Maps
Covenant
maps
Dean maps
Other maps
What's new?
Message board
1152 AD
Background
Holy Isle covenant looms high above the windswept cliffs looking out across the Irish sea. Created purely by Terram magics, it has a most unnatural air. Glass-smooth walls and towers rise up against the bleak sky. Strange gargoyles and statues guard the battlements and rooftops. The covenant also extends down into the rock of the cliff, shaped by Muto magics to create impregnable barracks and sancti. Established after the Tremere House meeting of 1093 and dedicated to the Order at the next Grand Tribunal, this covenant has a mission: to root out and destroy any of House Diedne who attempt to return to the British Isles. Little is known about Holy Isle, and the Tremere do not advertise what defences or resources they own there. The carved statues and gargoyles are said to be animated sentinels, capable of rising up to defend the covenant if needs must.
Recent history
Once home to the diabolists Darius and Isabella, many within Stonehenge wonder how far the corruption spread and whether the old Quaesitor Dionysus should still be serving there. However, the arrival of Ursula and Zeraes appeared to settle the politics of the dedicated covenant to some degree. With Fenriata gone, to reside at Cad Gadu, and Zeraes moving on to take the position of Primus Flambeau, this leaves only the Pontifex and the Quaesitor remaining.
Visitors' library
There is no visitors' library, and outsiders are unwelcome.
Major vis sources
Rego and Terram