Severn Temple Covenant
An
Ars Magica saga set in 12th century England
Main
Covenant
Magi
Treasury
Library
Storerooms
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Spring
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Barracks
Graveyard
History
Journal
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Tribunal
Surrounding area
Mynydd
Myddyn
Faerie areas
Magical creatures
Infernal areas
House rules
Maps
Covenant
maps
Dean maps
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What's new?
Message board
1117 AD
Description
Holy Isle covenant looms high above the windswept cliffs looking out across the Hiberian sea. Created purely by Terram magics, it has a most unnatural air. Glass-smooth walls and towers rise up against the bleak sky. Strange gargoyles and statues guard the battlements and rooftops. The covenant also extends down into the rock of the cliff, shaped by Muto magics to create impregnable barracks and sancti.
Background
Established after the Tremere House meeting of 1093 and dedicated to the Order at the next Grand Tribunal, this covenant has a mission: to root out and destroy any of House Diedne who attempt to return to the British Isles. The magi have all been selected by the Primus of House Tremere herself: Casitus, an old and respected veteran of the great schism war; Dionysus, a crafty inquistor from the investigations that followed that conflict. Darius and Fenriata were selected by virtue of their relative youth. Although House Tremere has spared no expense to establish this great fort, much work is yet to be done.
Major attributes
Little is known about Holy Isle, and the Tremere do not advertise what defences or resources they own there. The carved statues and gargoyles are said to be animated sentinels, capable of rising up to defend the covenant if needs must. There is no visitors' library, and outsiders are unwelcome.
Visitors' library
None
Major vis sources
Rego and Terram