Severn Temple Covenant
An Ars Magica saga set in 12th century England


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1117 AD

Description

Holy Isle covenant looms high above the windswept cliffs looking out across the Hiberian sea.  Created purely by Terram magics, it has a most unnatural air.  Glass-smooth walls and towers rise up against the bleak sky.  Strange gargoyles and statues guard the battlements and rooftops.  The covenant also extends down into the rock of the cliff, shaped by Muto magics to create impregnable barracks and sancti.

Background

Established after the Tremere House meeting of 1093 and dedicated to the Order at the next Grand Tribunal, this covenant has a mission:  to root out and destroy any of House Diedne who attempt to return to the British Isles.  The magi have all been selected by the Primus of House Tremere herself: Casitus, an old and respected veteran of the great schism war; Dionysus, a crafty inquistor from the investigations that followed that conflict. Darius and Fenriata were selected by virtue of their relative youth.  Although House Tremere has spared no expense to establish this great fort, much work is yet to be done.

Major attributes

Little is known about Holy Isle, and the Tremere do not advertise what defences or resources they own there.  The carved statues and gargoyles are said to be animated sentinels, capable of rising up to defend the covenant if needs must.  There is no visitors' library, and outsiders are unwelcome.

Visitors' library

None

Major vis sources

Rego and Terram

 

 

Holy Isle covenant