Severn Temple Covenant
An Ars Magica saga set in 12th century England


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Over the course of the campaign the magi have invented several spells unique to it (some significantly more useful than others). They are listed here for your perusal.

Animal Spells

Conjuration of the Chicken's Corpse

Creo Animal 5, Req: Auram, Spell Focus: Feather +1, R: Near, D: Sun/Inst, Faerie Spell

This spell creates the corpse of an ordinary chicken.

Created by Lothar at the end of an otherwise wasted season, this spell is regarded by the rest of the Magi of Severn Temple as symptomatic of Lothar's respect for the art of magic.


Cripple the Gigantic Beast

Perdo Animal 30, R: Sight, D: Inst

Attempts to break the leg bone of animals with a size greater than +2. The animal must make a Stamina + Size roll of 18+ or a leg is broken. A stamina + size roll is then required; less than 9+ means the animal dies of shock. Even if the roll is passed they automatically lose 1 body level.

Created by Audacia. Her sigil is expressed by the fur or skin of the animal becoming blotchy and sickly looking.


Aquam Spells

Wrath of White Water

Rego Aquam 40, Spell Focus: spray from a raging river +1, R: Special, D: Special

Causes a normal river to become a raging torrent. Within an area 50 paces across, waves rise up to 20 feet in height and 20 paces in width. Anyone caught in the river must make a Dex+Swim roll of 12+ or start to drown.
Scribed by Beortmaer.


Auram Spells

Ward Against the Hellish Fumes

Rego Auram 15, Req: Ignem, Spell Focus: a pinch of Sulphur +1, R: Self/Touch, D: Sun/Year

Protects the caster or target from the adverse effects of sulphurous smoke and (a side effect from successful experimentation) allows them to see through the fumes.

Invented by Ruaridh to aid him in the harvesting of the Ignem vis.


Corporem Spells

Soothing the Afflicted Body

Creo Corporem 20, Spell Focus: a pouch of healing herbs +3, R: Touch, D: Sun/Instant

A more powerful version of the Gentle Touch of the Purified Body. Heals virulent diseases and slows the progress of even more deadly diseases such as plague.

Created by Ruaridh.


Vision Restored

Creo Corporem 30, Spell Focus: an eyeball +3, R: Touch/Near, D: Sun/Instant

Restores the eyes and vision of someone who has lost their sight.

Created by Ruaridh, with Petrus' aid, when a magical accident destoyed his sight.


Sense the Approaching Presence

Intellego Corporem 20, Spell Focus: the targets blood +3, R: one league, D: conc

Allows the caster to sense the location of a person to whom he has an arcane connection.

Created by Ruaridh.


Hooked Nose of the Warty Witch

Muto Corporem 5, Spell Focus: a wart +1, R: Near/Sight, D: Sun/Instant

Enlarges and deforms the target's nose, modifying their Presence by -3 for the duration of the spell.

Invented by Ruaridh in spare time at the end of a season. That magus has actually found 3 occasions on which to cast the spell.


Gift of Achilles

Muto Corporem 25, Spell Focus: a piece of jet +3, R: Body/Touch, D: Sun/Year

Makes the target's skin resistant to damage, adding +8 to soak. The target's left heel is unprotected, with any damage there resisted by a soak roll of 0.

Created by Ruaridh.


Crack of the Splintered Bone

Perdo Corporem 25, R: Near/Sight, D: Inst

Attempts to break the limb of a person. The victim must make a Stm + Siz roll of 12+ or the limb is broken. A Stm + Siz roll less than 6+ means the person is immediately reduced to incapacitated, and will die of shock unless treated by a chirugeon. Even if the roll is passed they automatically lose 1 body level.

Created by Audacia. Her sigil is expressed by the skin of the person becoming pale and blotchy.


Repel the Troublesome Assailant

Rego Corporem 20, Spell Focus: a lodestone +3, R: Near/Sight, D:Instant

Violently throws the target back ten paces. The target must make a Size stress roll of 12+ or fall down.

Created by Ruaridh as a rapid, non-fatal defence spell.


Imagonem Spells

The Wizard's Ever-Changing Abode

Muto Imagonem 20, Spell Focus: a paintbrush +1, R: Spec, D: Sun/Year

Allows the caster to alter the appearance of a room, making colours more or less vivid, changing the shapes of any objects and adding or masking any markings on the walls. Casting requisites: appropriate for forms.

Created by Ruaridh.


Mask of Serenity

Muto Imagonem 20, Req: Mentem, Spell Focus: a mask +3, R: Self/Touch, D: Spec

Gives the target a serene appearance, no matter what he or she may be feeling. The target's voice is calm and steady, adding +3 to Guile rolls. Lasts for one conversation.

Invented by Ruaridh to help him in his mundane dealings.


Skin of the Chameleon

Muto Imagonem 20, Faerie, Spell Focus: a chameleon's skin +3, R: Self / Touch, D: Scene / Sun

The target's skin and clothes take on the properties of a chameleon, changing rapidly to match his surroundings. Beyond Near range, the target cannot ordinarily be seen, though spells such as Vision of Heat's Light and such could see the target as they could an invisible person. Within Near range, the difficulties to spot the target are: Perception + Awareness - Stealth roll of 12+ if the target is moving or 18+ if he is stationary. The Stealth bonus does not apply if the target is completely in the open or attacking. Anyone actively looking for the target gets a +3 bonus to the roll. If someone wishes to track a moving target, they must make a roll every three rounds to keep sight of him.

Invented by Tiarnan.


Mentem Spells

Oneiros' Curse

Rego Mentem 20, Spell Focus: a pinch of sand +1, R: Near/Sight, D: Instant

The target falls asleep instantly unless he makes a Stamina roll of 12+.

Invented by Ruaridh.


Enforcing the Wizard's Will

Rego Mentem 35, Spell Focus: violet amethyst +3, R: Far/Sight, D: Sun/Moon

Gives the subject one complex instruction to fulfill. Int roll of 12+ to resist. Actions which run contrary to the victim's personality will give the victim a bonus to his resistance role.


Vim Spells

Parma Aurae

Perdo Vim 30, Spell Focus: a bag +1, R: Self, D: Sun/Year

Spells of Self or Body range cast by the target are unaffected by whatever aura he or she may be in.

This spell was created by Petrus after he made his first magical breakthrough in his study of auras.

Discern the Threads of Faerie Power

Intellego Vim 35, Faerie, Spell Focus: a piece of crystal +1, R: Near/Sight, D: Conc

Provides detailed information of the various faerie powers affecting a place, including which faerie lords or ladies currently control the area.

This spell was created by Tiarnan after he witnessed Archimaga Sylvania use a similar effect.

 

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